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Adventures

Modular investigations and frontier journeys for the 102 pen and paper system. Every released module has a free test version you can run at the table before you buy the complete adventure. Pre-generated characters make a first session easy.

The picture displays the Volunteer Army of Man

Beta Age

Beta Age adventures

The raw, unregulated frontier before the Peace Treaty. Scattered outposts, volatile alliances, survival by improvisation and questionable deals.

  • The Man Without a Name

    Beta Age · Hammacher Arc · Part 1 of 2 · Beginner / Investigative

    The Man Without a Name

    A nameless prisoner. Seven days. One order you should not trust.

    Available 2–5 players2–4 sessionsLevel 2–3
  • Hunting an Unknown Hunter

    Beta Age · Hammacher Arc · Part 2 of 2 · Investigation / Manhunt / Frontier Survival

    Hunting an Unknown Hunter

    The client is still out there. Hidden. Armed. Afraid of being found.

    Coming Soon 3–5 players3–6 sessionsLevel 3–4

Gamma Age

Gamma Age adventures

The fragile order after the war: elections, reservations, bureaucracy, and everything that hides underneath it.

Coming soon

No module for this era is published yet. When one is, it appears here with its own test version. The wiki already describes the era.

Explore The Gamma Age in the 102 Wiki (opens in a new tab)

Tools for game masters

Digital helpers for the table.

Small tools that run in the browser and slot into a session without preparation.

  • Dice table · Saloon Gloria

    Frostpunkt

    The house game of Firetown’s saloon as a digital table: put it on a screen when a scene lands at the bar and let the players roll against the house.

For game masters and returning creators

Resources

Everything needed to run a session or to build a new one lives in the wiki. These are the pages you will reach for most.