A science fiction western

102 lightyears from Earth. No way back.

Humanity came to VOI 700 D looking for a future. It found a world that did not need to be conquered, saved, or understood. Survival now depends on what its last people are willing to become.

The premise

Refugees on a planet that already belongs to someone.

In 2625 the multigenerational ship Last Frontier crashes on VOI 700 D (102 Wiki) (opens in a new tab), a world that always shows the same face to its red dwarf star. One side burns. One side freezes. Life is possible only in the twilight belt between them, and that belt is home to seven and a half million people who were there first.

Twenty-five thousand survivors arrive with the technology of a starship and lose most of it in the wreck. They build New Kourou, Hope, Morningstar, and a mining town in the permanent night called Firetown. Within four years they are at war with the Native Tribes (102 Wiki) (opens in a new tab) who took them in. What they become after that is the story.

Three ways in

Choose a path

  • Play

    Play the Adventures

    Pen and paper modules for the table, set on VOI 700 D. Free test versions, ready-made characters, a scene template for your own stories, and a dice table for the saloon.

  • Listen

    Listen to the Stories

    Audio plays and audiobooks tell the same world from other vantage points. Samples first, then the store.

  • Explore

    Explore the Wiki

    The full reference: ages, peoples, settlements, factions, wildlife, technology. Curated entry points, then the whole map.

VOI 700 D

One planet. No day. No night. Three worlds.

The planet always shows the same face to its red dwarf. Scroll along the terminator from the scorched side, through the twilight belt, into the dark.

01 · Up to 70 °C · eternal day

Desert Side

The Desert Side: scorched dunes under a huge red dwarf sun that never sets.

East of the belt the star never sets. Sand moves in walls, the ground reaches seventy degrees, and nothing that came from Earth lasts long without protection. Few go there. Fewer come back with what they went for.

02 · 20–28 °C · 400–500 km wide · eternal sunset

Habitual Belt

The Habitual Belt in eternal sunset: rolling hills and the lights of New Kourou under a red dwarf on the horizon.

A strip four to five hundred kilometres wide where the light is always the last minutes of sunset. Twenty to twenty-eight degrees, all year, forever. Every settlement but one stands here, on ground the Native Tribes held long before the ship came down.

03 · Down to −70 °C · eternal night

Dark Side

The Atrana Mountains in the Ralar Region of the Dark Side.

West of the belt the night does not end. Minus seventy on a clear day. Copper under the ice, heat under the volcano, and one town that burns lanterns against all of it. Those who want to be forgotten walk west.

For game masters

Frostpunkt: the saloon’s dice table, on your screen.

When your players sit down at the bar in Saloon Gloria, open the house game on a laptop or tablet and let them roll against the house. Stakes in Kourou, a bankroll that carries over, and a dealer that plays itself or lets you roll for the house.

The reference layer

The frontier is larger than any one story.

The 102 Wiki maps the ages, peoples, settlements, factions, wildlife, and histories of VOI 700 D. Follow a thread from the story you are reading or begin with the planet itself.

The wiki is a separate reference site and may contain spoilers for the adventures. It opens in a new tab, so this site stays open.